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*Thera blocks implemented, for the Necromancer Tower |
*Thera blocks implemented, for the Necromancer Tower |
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*Introduction before entering the Aether |
*Introduction before entering the Aether |
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− | *Five new biomes: [[Arctic Peaks]], [[Forgotten Highlands]], [[Highlands]], [[Irradiated Forests]] and [[Magnetic Hills]] |
+ | *Five new [[biomes]]: [[Arctic Peaks]], [[Forgotten Highlands]], [[Highlands]], [[Irradiated Forests]] and [[Magnetic Hills]] |
**Biomes have different grass unique to each biome, except for Highlands and Forgotten Highlands, which use the same grass block |
**Biomes have different grass unique to each biome, except for Highlands and Forgotten Highlands, which use the same grass block |
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**Biomes show properly in F3 |
**Biomes show properly in F3 |
Revision as of 04:02, 5 May 2018
1.12.2-1.0.0 | |
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Release date April 23rd, 2018 |
1.12.2-1.0.0 is an indev build of the Aether II mod. It is the first publicly available indev build in five months and is also the first indev build for the Highlands Update.
Additions
- Mod now ported to 1.12
- Necromancer Tower
- Necromancer NPC/entity
- New Aether Teleporter block, takes the player to the Necromancer Tower on Thera
- Thera blocks implemented, for the Necromancer Tower
- Introduction before entering the Aether
- Five new biomes: Arctic Peaks, Forgotten Highlands, Highlands, Irradiated Forests and Magnetic Hills
- Biomes have different grass unique to each biome, except for Highlands and Forgotten Highlands, which use the same grass block
- Biomes show properly in F3
- Vegetation is different visually in the Arctic Peaks biome
- Highlands can generate as a megacoast variant
- Caves and bodies of waters
- Large lakes are unique to the Highlands biome
Changes
- Aercloud beds now return from previous versions
- Islands are now almost double the size
- Aether Portal no longer can be ignited and portal frame items have been removed
- Switched from Orbis to Orbis API
- Aether and Overworld now have seperate inventories
- XP Orbs no longer spawn in the Aether and experience bar is removed in the Aether
- Ore generation tweaked
- Zephyroos reimplemented, but barebones, currently not an actual functioning mob
- Several kinds of wood-based blocks now burn
- Cloudwool Carpet no longer waterproof
- Moa Eggs no longer stack
- Quicksoil patches removed
- Moonlit Bloom removed
Fixes
- Various Orbis improvements and change, see Orbis
- Fixed numorous types of issues that caused crashes
- Necromancer Tower and Outpost blueprints now work correctly
- Screen no longer goes black after going back to the Aether
- Fix for keyboard input for when it stops working after the intro
- Fixed issues with Aether Teleporter block
- Client-side and server-side fixes
- Fixed null checks in TileEntityMultiblockDummy
- Fixes for mod compatibility, such as JEI
- Fixed lakes generating on aerclouds
- Fixed templates not generating on snow
- Fixed incorrect height with Highlands biome generation
- Fixed interpolation errors with biome generation
- Fixed virtual chunk returning default if out of bounds
- Fixed accidental test code being pushed, where only Highlands generated
- Fix for island generators not using falloff gradient properly
- Fixed plants connecting to other blocks
- Fixed mobs not spawning in other biomes
- Fixed flying mobs
- Masonry Bench, Incubator, Icestone Cooler, Skyroot Beds, doors and other blocks fixed
- Fixed compile and packages errors
- Improved island generation performance
- Fixed certain blocks having wrong sound type
- Fix for tree sapling generation
- Fix for Moa Nests generating where they shouldn't
- Fix for Magnetic Hills and other biome coast generation issues
- Fixed noise scaling of snow gen
- Fixed Adventure Mode not resetting
- Fix for server biome access
- Fixed 3D Noise with island gen
- NPCs are now invincible again
- Fix for NPE and metadata with snowy plants and Aether Grass
- Fix for Irradiated Forests not owrking in negative coords
- Fixed Aerclouds generating in water