Companions are items that replaced capes after Mojang updated their EULA (End User License Agreement).
1.6.4.1 or the Summer Hotfix had introduced seven types of companions to the Aether and 1.6.4.4 (the Halloween Update) added another companion, known as the Nex Spirit. After 1.6.4.4, once players equip a companion a new tab will be available in their inventory that allows players to name and rename their companions.
Once equipped, the companion will spawn close to the player and will proceed to follow the player around for as long as they are equipped and alive. Any companion can be removed by going into your backpack and removing it from the companion slot. If a companion gets too far away from the player, they will teleport back to the player in a similar fashion to pet Wolves in follow mode.
Companions can take damage from both the player who summoned them, other players in SMP (unless those players are in the same party as the summoner), hostile mobs and the environment. Whilst mobs do not target companions, the companion's constant proximity to the player will often cause companions to take damage from projectiles and area of effect attacks. Companion death is not a worry as companions can respawn infinitely but abilities granted by a companion in some cases deactivate if the companion is waiting to respawn. Companions have a respawn limit of 30 seconds.
The abilities that companions grant will be active for as long as the companion is equipped and alive. The Nex Spirit is the only exception as its ability has a cool-down time of 20 minutes after use.
Types[]
Passive[]
Name | Source | Usage |
---|---|---|
Fleeting Stone | Slider bosses or Continuum Orbs | Grants the ability of moving up one-block high terrain without jumping |
Soaring Stone | Slider bosses or Continuum Orbs | Grants a movement speed boost |
Frostbound Stone | Slider bosses or Continuum Orbs | Spawns snowballs into the player's inventory, up to a max of 16 |
Frostpine Totem | Slider bosses or Continuum Orbs | Grants night vision (see clearly at night) |
Orb of Arkenzus | Slider bosses or Continuum Orbs | Grants slow fall (slowed fall speed and negates fall damage) |
Combat[]
Name | Source | Usage |
---|---|---|
Death Seal | Slider bosses or Continuum Orbs | Resurrects the player upon death (with a 20 minute cooldown) |
Ethereal Stone | Slider bosses or Continuum Orbs | Grants invisibility |
Utility[]
Name | Source | Usage |
---|---|---|
Baby Pink Swet | Slider's Labyrinth chests or Continuum Orbs | Allows Swet riding |
Cosmetic[]
Name | Source | Usage |
---|---|---|
Fangrin Capsule | Slider's Labyrinth chests or Continuum Orbs | N/A |
Kraisith Capsule | Slider's Labyrinth chests or Continuum Orbs | N/A |
Data values[]
Companion data values are:
Issues[]
Issues relating to companions are maintained on the bug tracker. Report issues for companions there.
History[]
Aether II[]
- 1.6.4.1: Introduced
- 1.6.4.2: The High Step potion effect now works correctly (with Fleeting Stone)
- 1.6.4.4: Death Seal added
- 1.7.10-1.1: Baby Pink Swets do not die in water now
- 1.7.10-1.6:
- Frostbound Stone and Frostpine Totem added
- Fixed companions not removing their effects on death
|