Hello, I wanted to point out that the "merged with Gamepedia" link on the front page doesn't include a link to the Gamepedia wiki. Also, you might be interested in Project Crossover; my understanding is that wikis merged under this process will be locked from editing and a large banner will appear on every page (e.g. https://candycraft.fandom.com). You could ask staff at Special:Contact about it if you're interested.
I'll walk you through it regardlessly. It is not too complex. Most of the gruntwork is just figuring out where to put certain files, like the mod files or resourcepacks. The Aether launcher then really automates and the most you'll have to do is edit config files if you want.
I...would really recommend using the new Aether launcher as it was built up from the groundup just for The Aether by JellySquid. You have to otherwise download forge, all the mods, the Aether jars and all that, but the Aether launcher takes care of that for you. The Aether launcher allows you to play a lot sooner and easier.
It's having some upcoming features that would make running it more useful than the vanilla launcher, such as an in-launcher changelog viewer and a debug console when the game runs, so you can look at that and attempt to track down suspect errors if you want to help GG fix bugs or are simply debugging mod incompatibilies with the Aether mod yourself.
First, download the launcher if you haven't. The "instances" folder is really the only one you'll be messing with, unless it's for something advanced.
The folders for each of your Aether installations is stored in a folder named instances, i.e the 1.7.10 version and the patron/public builds. The instances folder has three sub-folders at the max, which are all the instances displayed in the launcher that you can update or run. An instance's mods/resourcepacks/saves/etc are all stored in here. The instances are in:
Resourcepacks go in:instances\aetherii-INSTANCENAME\minecraft\resourcepacks
If you want to edit any of the config files for the Aether or any other mods you put in the mods folder, go into this folder after letting the instance run with extra mods for the first time (it may take a while, depending on how big one mod is, i.e Gregtech generates massive config files):
You can also edit configs in-game. Either from the start menu in-game or the pause menu when actually playing a world. Start menu is just the option that says Mods and the in-game pause menu is Mod Options.
When in either, click one of the listed mods and it should show if the Config button is not greyed out. Click that and you'll be shown options to go into and cusotmize to your preferences. In order to get applied changes to stick, tick "Apply globally" before clicking Done.
Noticed some emails telling me pages were edited in the wiki so I came and checked for the first time in the year(I'm inactive, sorry.) and I saw that you have been keeping the wiki up to date while most of the admins are inactive or straight up gone for good.
I don't think anyone would object to me changing you to an admin considering you have been doing a whole lot of work here, so I'll be appointing you as an admin shortly after this post.
Take note that you are able to appoint other users as admins too with this.
Ahh, good luck with the transition. It's going to be a hell of a thing to do unless I'm missing some convinent button that takes a wikia database to gamepedia without needing to manually transfer most pages.
I wont be able to help out there, but for what it is, I'll hope you wont get as many inactive admins in the future there. (I'm one of the offending people too of being inactive though...)
Ya, I know, but that's just too long, no?
Instead of just writing:
|Icon=Grid Skyroot Log
|Description=Attack a [[Skyroot Log]] until it pops out
|Actual Requirements=Pick up a block of Skyroot Log from the ground.
Like, you know what I mean, it's simpler and less confusing.
I have no idea. I don't think it'll be this year, but that's a stretch. I'm talking about a full stable, and not the indev builds. We'll see. Also, it's no longer called Mutation, and is instead now the 1.1x rewrite.
I look at both of our templates. They're near identical, honestly.